Dusk Lord Online

Gather · Trade · Delve · Hold

A 3D MMORPG where guilds hold stone halls, prices follow the real calendar, and the dungeons go deeper than you planned.

Play on Steam Requirements

Windows 10/11  ·  64-bit

By playing you agree to the EULA, Terms and Privacy Policy.

The chronicle

What it looks like

Solmere at night from the city wall: lantern-lit streets, a church spire, half-timbered houses, a glowing waygate and the quest tracker on the right.
Solmere by night. Night is dark here, and lantern light is the only argument against it.
A hero channelling Starfall Gale in a thick green forest while a wolf takes damage ahead.
Channelling Starfall Gale in the forest. Every blade of grass is generated at runtime.
A hero climbing a grassy hillside under a dense canopy lit by a warm evening sky.
Up the hillside under a canopy that never repeats.
First-person view down a forest path with a sword raised and two wolves ahead.
Steel in hand. Two wolves are watching the path.
A hero surrounded by glowing sigils and falling stars as Starfall Gale strikes an ogre.
Starfall Gale lands on an ogre brute.
The realm

What you do out here

01  /  Holding

A guild hall of your own

Found a guild and raise a stone hall. One metal gate that only members can swing, a shared chest for everyone inside, wages for your members and a tithe on what they earn.

02  /  Economy

Prices run on the real clock

The economy is a function of the time of day and the season, not of who logged in. Post lots at the auction house, buy from other players, and let the real calendar move the market.

03  /  Quests

Contracts, and the road between them

Take contracts from quest givers — thin a wolf pack, deliver iron ore, ride with the road wardens — and follow the tracker across the wilds and from kingdom to kingdom.

04  /  Depths

Dungeons, spells and quieter days

Generated dungeons under the map, a book of spells, a bestiary that fights back — and, when you have had enough of all that, a riverbank and a fishing rod. Teleport spires carry you between the kingdoms and out into the wilds.

05  /  Engine

Nothing is loaded from disk

Every mesh and every texture is generated at runtime, in Rust on Vulkan. There is no asset pipeline and no model files, which is why the whole game is measured in megabytes.

06  /  Rules

The server is the authority

Movement, collision, prices and combat are all resolved on the server. The client is a window onto the world, not a second opinion about what happened in it.

Before the gate

System requirements

Operating system Windows 10 or 11, 64-bit
Graphics A GPU with Vulkan 1.3 drivers. Anything from roughly 2017 on qualifies; if the game will not start, update your graphics driver first.
Connection Always online. The world is shared and the server holds the only copy of it.
Disk space Under 1 GB.
Nightfall

The world does not wait for you

Play on Steam

By playing you agree to the EULA, Terms and Privacy Policy.